Augmented reality has had a bit of spotlight time again with the Pokemon Go craze. Augmented reality uses our own reality and enhances it in some way - a lively experiment, a beating heart, an erupting volcano... Check out the video created by Mashable to the left and the resources and links to apps listed below. Feel free to contact me if you'd like to look into ways you can use Augmented Reality in the classroom.
Apps with Premade Triggers
Apps that use colouring images as a trigger - the user colours the image and uses the app to make it come to life.
- Quiver A range of free and paid resources for students to modify Android iOS
- ChromVille A range of free and paid resources for students to make their own Android iOS
- Virtual Teacher AR apps for maths, physics, geography and anatomy
- AR Flash Cards Basic alphabet, number, shape and addition/subtraction flash cards iOS
- Merge Cube apps listed on Miniverse - a wide selection of AR apps that work with the merge cube as the trigger.
Create Your own Augmented Reality
Previously called Aurasma - create Auras which you can use as target images. You need to be following your HP Reveal account in order for target images to work.
Create your own Blipps to use as target images. You need to enter a code in order to get your Blipp to work.
While most of the Merge Cube apps are pre-programmed activities the Object viewer app allows you to view 3D objects you've made using the cube and adding them to your current reality.